Build 20250

ADDED:

  • Carrier Capabilities: Landing, Storage, Takeoff

FIXED:

  • Planes that take off vertically are no longer teleported into Hangars (could end up with exploding Blackfish/VTOL as hangars were too small) >> This may be replaced by something more sophisticated in the future as hangars provide cover and concealment

 

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Build 20249

ADDED:

  • Paradrop action added to squad level.
  • Load Vehicle Cargo by rightClicking unit-icon (suitable vehicle icons are larger than others)

FIXED:

  • HC-waypoint menu did not pick up cargo for paradrop

TWEAKED:

  • Door animations added to paradrop eject scripts

KNOWN ISSUES:

  • Squad level paradrop: Pilot acts weird and needs controlling measures
  • Tracked vehicle waypoint issues have not been addressed yet
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Build 20248

ADDED:

  • PARADROP actions added to HC functionality

TWEAKED:

  • Airships that can take off vertically are no longer teleported to Taxi-Position after landing at an airfield
  • Re-arming from a weapon thats lying on the ground (possibly next to the previous owner) will automatically make the unit rearm magazines after grabbing the weapon.

 

PARADROP NOTES

LOAD VEHICLE:

The aircraft needs to be able to load vehicles, have space and be landed. Move the vehicles you want to load close to the aircraft. Open the aircraft’s group-contextMenu on the map (Ctrl+rightClick). Click on the new ‘load vehicle cargo’ contextButton. Select vehicles to load until the aircraft is full (menu closes automatically, or you can close it with ESC)

DROP VEHICLES:

A new PARADROP option is available as a waypoint option. Place a waypoint for the aircraft’s group and open the WP-contextMenu (rightClick on waypoint icon). Select PARADROP as your waypoint action. C2 automatically selects to discharge loaded vehicles or infantry. Infantry gets a parachute but keeps it’s original backpack. ALTERNATIVELY you can use the group-contextMenu’s button to paradrop at any time you like.

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Build 20247

ADDED:

  • Mortar/Artillery capability added to remote-fire orders on squad- and HC-level
  • LOITER-waypoint type added to HC-Waypoint ContextMenu. Waypoint types now working with AIC (previously forgotten Bug)
  • ForceTracker can be force-disabled for clients in init.sqf >> MCSS_C2_DISABLE_TRACKER = true;

FIXED:

  • Error with new player/enemy check for unstuck function is fixed
  • Mortar/Arty orders no longer clash with waypoint issuing etc
  • Selector-Listbox was not cleared before showing near static weapons
  • TippedOver Static fix now re-boards HC-gunners into static weapon

TWEAKED:

  • Artillery Orders can now be stacked properly. Hold down shift while clicking on the map to repeat an order on multiple positions
  • SLINGLOAD can now lift from and drop to water positions
  • Tanks can now rotate on slopes although it does not look as nice (its complicated)
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